![]() ![]() However, the use of cards is a bold new direction, and one that was not part of the game’s early prototype. We spoke to Kennedy and Bevan at this year’s Game Developers Conference as development on Cultist Simulator was nearing completion.Ĭultist Simulator is a game that delivers it’s discomforting pleasures through the striking iconography of its cards, in the rich grain of its text, and in the dark, curious corners of the player’s mind. Those familiar with Failbetter’s games will immediately detect Kennedy’s hand it its rich prose. ![]() He was then joined by Failbetter alumnus, Lottie Bevan, to work on Cultist Simulator, a narrative digital card game that was successfully crowdfunded before finding a publisher in Humble. This alchemic tale of temptation, ritual, and the occult is created by Alexis Kennedy, founder of Failbetter Games and the creative force behind Fallen London and Sunless Sea. Having departed Failbetter in 2016, Kennedy freelanced on projects including DLC for Stellaris – and a BioWare title that is certainly not Dragon Age-related – before setting up Weather Factory. but only to the eyes of the secret laws.Cultist Simulator is a digital card game of ‘apocalypse and yearning’ from London-based indie studio, Weather Factory. And if you are not careful, it can backfire, as instead of becoming your underling… the Hunter might become a dangerous rival.Įntering the Mansus is forbidden. They make very strong assets, but to “convert” a Hunter is a long-plan game that will require a lot of work and effort. In fact, the player can always try to recruit a Hunter in their cult. Which is a fascinating motto given that all Hunters have enough materials to become powerful occultists. The sentence can also be translated as “Even though it is permitted for others, it isn’t permitted for you”. Their motto is “Aliis Si Licet, Tibi Non Licet” (Some Might, But Not You”, a phrase lifted from the Roman play “Heauton Timorumenos” by Terence. And when they convict someone… this someone is usually never seen again. They have enough esoteric knowledge to investigate you, both on mundane and occult grounds. They can punish crimes that were literally committed in dreams. If a Hunter finds enough evidence to incriminate you but dies before your arrest, other Hunters will take back the case and track you down. Hunters are trained to fight and resist many types of supernatural horrors. They need to find solid and concrete evidence to arrest you or one of your cultists – and then they need to put you through trials, trials that you may even win! But it would be a true exploit… For the laws on which the Bureau operates, those laws that deem you a criminal, those laws that allow the Hunters to arrest people… those laws are secret.ĭespite their quite “mundane” aspect and ordinary legal processes, one should not underestimate the power of the Bureau. ![]() Their entire job is to find proof to lock you away – for they are not warriors who will besiege or assault your cult. The members of the Bureau, either part of municipal police forces, or freelance investigators, are known as “Hunters”. And it apprehends all occult practitioners, which makes them your enemies in “Cultist Simulator”. It confiscates and censors any material related to the invisible arts and the existence of other Histories. It investigates and prosecutes the crimes surrounding the Mansus and its many mysteries. There is a British government agency called the Suppression Bureau. ART NOT BY ME! ART FROM THE GAME "Cultist Simulator". ![]()
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